What did these trendy future-people know that I didn't? All craft have shields, and you'll need certain weapons to pierce them. Who owns this blimp, cheekily posed at the top of the first ramp to remind you of an impending hard left? Where is that train going? And why does everybody in the future drink Red Bull? I'd tried the stuff and thought it tasted like deodorant. Touring 2097's Gare D'Europa, I'd take potentially suicidal time-outs mid-drift to brood over billboards and the skybox. As a teenager - very definitely not too hip for video games - I'd have paid no small amount of money for a game set beyond the track, in the cities that glint above every murderous chicane or plunging straight. It's a convincing line, but it also implies that WipEout's world and fiction are just edgy graffiti, a blaze of album cover iconography aimed at kids who were far too hip for the SNES and MegaDrive. Critics often observe that the franchise helped establish PlayStation as a brand by ingesting the sexier bits of 90s pop culture, seizing on them as furnishings for coruscating slipways of chevrons and weapons pads. I adore WipEout, but sometimes I think I'm most captivated by what isn't in it.
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