String and Int32, are referenced by default in every project. The assemblies containing these essential types, e.g. NET Framework that are pretty much essential to all projects. Now, by default, each project pretty much only knows about the types for which it contains the definitions. ![]() I can create an assembly here and then pass you the file and you can then use the types it contains. You can move that assembly around and thereby move those types around. An assembly is a physical file that contains the definitions of one or more types. A type is a class, structure, enumeration, delegate, etc. Think of an assembly as a physical collection of. ![]() NET project, you are compiling your source files into an assembly. ![]() I’ll try to address that confusion here.įirst, what is an assembly? An assembly is a. I often see people confused about the difference between referencing an assembly and importing a namespace, and why we need to do either.
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